![]() ![]() The guide for controls on Xbox applies to both the console, as well as if you use the Xbox controller on your PC instead of your keyboard. Run: A (Hold while pressing a direction).On top of these controls, you can use the D-Pad to change your camera angle, as well as RT to switch your focus when spectating. One thing to note about playing Gang Beasts with your PC’s keyboard is that if you’re not using a mechanical keyboard you will not be able to press three keys at a time - something that is sometimes needed to beat your opponent.Īside from that, the keyboard does have some advantages when you’re playing alone that we’ll go over. Run: Space bar (Hold while pressing a direction).Sit: Space bar (Hold while staying still).Left punch/grab: , key or left mouse button.Here are the PC/keyboard-exclusive bindings: Speed up game: + key (can be pressed repeatedly).Slow down game: – key (can be pressed repeatedly).Spawn pushing or pulling force: 1~2 keys.Spawn opponents: Shift or Ctrl with numbers 1~8Ĭontrols for the game on the PlayStation 4 are a bit different from the Xbox.Run: X (Hold while pressing a direction)Ĭombo moves for Gang Beasts on all platforms.There are quite a few combo moves that you can learn in the game, but we’re going to list a few to get you started in the game. Climb: Grab using both arms, then press jump.Powerslide: Hold kick and crawl while holding a direction.Now that you know your way around the controls for the popular party game, head over to our guides hub to find your way around tons of other popular games.I really wanted to like Gang Beasts. It’s got a silly concept, a ridiculous structure, and some outlandish presentation. Unfortunately, the whole ordeal comes off as frustrating and tedious. In essence, Gang Beasts is a competitive brawler in a Human: Fall Flat skin. That being said, I’ve no doubt that the game will find its following, but I do doubt its ability to maintain a player base due to the lack of gameplay variation. There’s no story to be mindful of here, in fact, it’s one of those games that throw you at its menu and then leaves you to crack on. You’ll find a few modes to toy with, such as Gang, Melee, Football, and Waves. Now, as you can see from the titles, everything is fairly self explanatory. In Gang, you’ll pick a side, pick a map, and dive on into the fray. In Melee, it’s every player for themselves. Waves and Football offer the most distinction. In the former, you’ll take on a growing number of enemies as you fight for survival across several waves. In the latter, on the other hand, you and your opposition will be spawned onto a small football field-esque map, and must score goals in the opposition’s net. It’s straightforward, and it’s daft, just the way I like things. ![]() So, what’s the problem? Well, the whole physics-based play just doesn’t at all suit the multiplayer concept. I’ve enjoyed watching footage of the game, and I’ve enjoyed seeing other people play the game, but when it came to me playing it myself, I could barely stand it. There’s a learning curve to be mindful of, of course. In Gang Beasts, your avatar (to which there are several, several cosmetic variations to select from) walks about like they’re made of jelly. I fully appreciate that this is the norm in games of this type I’ve played Human: Fall Flat, and I’ve played Goat Simulator. However, many physics-based games are fun because there’s no pressure. They’re fun because you can take to them at your own pace and just piss about doing whatever it is that you do best. Throwing all of that to a competitive multiplayer framework just throws things off balance. It makes what should be a straightforward brawl much more drawn out, and something akin to a bunch of mindless drunks squabbling over supremacy. Yes, that may sound exciting on paper, but in practice, it just isn’t. ![]() Worse, it’s a mess that just doesn’t add up. Whatever the case, when you’ve selected your mode and your map, and whether you intend to play locally (up to four players) or online (up to eight players) you’ll be ready to wreak havoc. Just, expect to spend quite a bit of time getting used to the game’s handling. Much like Human: Fall Flat, you’ll control your avatar with independent functionality. ![]()
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